Materials
- Paper, paints, scissors
- Pictures of the bewitched castle
- Pictures with directional arrows
- Gloves
Implementation
The child „programmer“ programs the five fingers of the child „robot“ so that the child „robot“ moves in space by naming directions.
Preparation
Ensure that children have a glove and cards for different directions.
Variation
The children learn the basics of algorithms by doing activities without a computer, e.g. acting out a story based on their own drawings or photos, acting it out with movements.
Reflection
How did the use of five fingers went?