#4 Experimental approach Level 1

Materials

  • Paper, paints, scissors
  • Pictures of the bewitched castle
  • Pictures with directional arrows
  • Gloves

Implementation

The child „programmer“ programs the five fingers of the child „robot“ so that the child „robot“ moves in space by naming directions.

Preparation

Ensure that children have a glove and cards for different directions.Glove with directions

Variation

The children learn the basics of algorithms by doing activities without a computer, e.g. acting out a story based on their own drawings or photos, acting it out with movements.

Reflection

How did the use of five fingers went?

Erasmus+ LogoThe project "I'm not a Robot: working with artificial intelligence in early childhood education" is co-funded by the Erasmus+ program of the European Union. The European Commission´s support for the production of this publication does not constitute an endorsement of the contents which reflect views only of the authors. The commission cannot be held responsible for any use which may be made of the information contained therein.

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