Materials
- Pictures of the bewitched castle
- Paper and paints
- Self-made glove
Implementation
A child invents a path to an enchanted castle. Writes the path with arrows. Then „blows up“ the robot child. The robot has to follow the commands and reach the castle. The child-robot then writes the code for its path. Later, the children compare what they wrote before and after the action.
Preparation
Children must have participated in level 1 activities.
Variation
Children swap roles, trying their hand at being a „programmer“ and a „robot“.
Reflection
Why is it important for the „programmer“ and the „robot“ to follow the rules/guidelines?
What if the desired result is not achieved - to go in the direction indicated?